Résumé:
The study aimed at identifying the degree of reflection electronic games on physical, psychological and academic aspects for pupils who are going to take the Intermediate Education Certificate Exam. The researcher used descriptive method for the purpose of the study. The sample of the study consisted of 100 male and female pupils in the intermediate fourth year. The researcher applied a questionnaire contents 29 statement that was adopted after calculating its psychometric properties. The results showed that electronic games are reflected in a high degree on the physical and educational aspect, and to a low degree on the psychological aspect.