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dc.contributor.authorBakir, Malika-
dc.date.accessioned2023-06-07T09:34:49Z-
dc.date.available2023-06-07T09:34:49Z-
dc.date.issued2022-12-
dc.identifier.issn2602-554x-
dc.identifier.urihttp://dspace.univ-batna.dz/xmlui/handle/123456789/5978-
dc.descriptionمجلة دراسات في سيكولوجية الانحراف المجلد 07 لبعدد 03fr_FR
dc.description.abstractThe study aimed at identifying the degree of reflection electronic games on physical, psychological and academic aspects for pupils who are going to take the Intermediate Education Certificate Exam. The researcher used descriptive method for the purpose of the study. The sample of the study consisted of 100 male and female pupils in the intermediate fourth year. The researcher applied a questionnaire contents 29 statement that was adopted after calculating its psychometric properties. The results showed that electronic games are reflected in a high degree on the physical and educational aspect, and to a low degree on the psychological aspect.fr_FR
dc.description.sponsorshipمخبر الدراسات النفسية في الوسط العقابيfr_FR
dc.language.isootherfr_FR
dc.publisher-جامعة باتنة 1 الحاج لخضر -الجزائرfr_FR
dc.relation.ispartofseries07;03-
dc.subjectCorona (Covid-19) pandemicfr_FR
dc.subjectintermediate education certificate examfr_FR
dc.subjectElectronic gamesfr_FR
dc.subjectphysicalpsychological and educational reflectionsfr_FR
dc.titleThe degree of reflection of electronic games on the physical,psychological and academic aspects in light of the Corona (Covid-19) pandemic in point of view of students candidates for intermediate Education Certificate Examfr_FR
dc.typeArticlefr_FR
Collection(s) :مجلة دراسات في سيكولوجيةالانحراف

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